| A | B |
| video game | Electronic software that combines a computer generated game enviroment with a video graphic display and a user interface |
| virtual world | imaginary world created by computers |
| dynamic | the strength and weaknesses of each team member work together to create a balanced team |
| constructive criticism | providing improvements or solutions in a positive manner |
| hard skills | technical requirements for a job |
| imagination | creating a picture in your mind of something that does not exist |
| game world | the setting where a game play takes place |
| RPG | player takes on the role of the questing hero |
| game engine | programming platform used to create and run a game |
| technology competence | ability to understand the use of computer/game platforms and programming |
| aesthetic competence | determining what's pleasing to the eye |
| cinematic cut scene | movie like segment |
| soft skills | personal skills and behavior |
| internal producer | responisible for making sure the project is on time and meets the needs of the production |
| outside producer | responsible for making the game disc and package |
| creative director | sets the vision and direction of the team |
| project manager | coordinates all of the lead managers & ensures project components are on task and well managed |
| game build | efforts to create a game design project |
| gantt chart | displays the timeline & completetion of tasks |
| lead designer | acts as the day to day leader of a team |
| game designer | establishes the rules of the game |
| core mechanics | programming rules that determin how the game works |
| physics engine | the game rules |
| glitch | a programming error in the game |
| level designer | creates the game world and functions for a single level |
| design documents | standardized documents used to design the game |
| user interface | the controls a player uses to move and interact with the game |
| user interface designer | creates the user interface controls |
| immersion | the feeling of being part of the game world |
| game writers | dramatic writers of a game design team |
| backstory | history of a game character |
| art designer | lead designer who creates the visual elements of the game |
| asset | an object, character, or background that can be inserted in a game |
| sprite | two dimensional asset |
| model | three dimensional asset |
| audio engineer | create all of the sounds that add depth to the game |
| active sounds | a door creaking as it is opened |
| background music | sets the mood of the level |
| voice-overs | used in dialogue and narrations |
| ambient sounds | the buzzing of a bee or leaves in the wind |
| QA Tester | games tester, plays games to test for proper operation |
| cheat codes | helps the QA team navigate through the game |
| video game designer | a person who possesses a set of physical and mental skills needed to complete design tasks |