| A | B |
| Persistence of Vision | The way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. |
| Frame-by-Frame Animation | A series of many frames that appears to be in continuous motion. |
| Vector Animation | The movement of animations defined by formulas. |
| 3d Graphics | The field of computer graphics concerned with generating and displaying three-dimensional objects in a two-dimensional space. |
| Rollovers | The look or action of a control with relation to mouse actions. The four common rollover states are Up, Over, Down, and Hit. |
| Morphing | A technique in which one image is gradually turned into another. |
| Stage | The part of the animation program window where the animator’s content is composed and manipulated. |
| Frame | A single still image in a video animation. |
| Keyframe | An intermediate frame in an animation sequence that blends so one frame appears to change into the next. |
| Timeline | The part of the animation program window that organizes and controls an animation’s content over time using layers and frames. |
| Library | Store frequently used graphics, movie clips, and buttons. |
| Playhead | The vertical red marker in the timeline that shows which frame is the current frame. |
| Scrub | Dragging the playhead across the timeline. |
| Tween(ing) | An animation process that uses keyframes between two images. |
| Compression | The process of reducing the space required to store data be efficiently encoding the content. |
| Mp3 | A standard format for music files sent over the Internet that compresses music |
| WAV | The standard format for sound files on Windows PCs. |
| Executable | A program file that can run on your computer. |
| Plug-in | A hardware or software application that adds a specific feature to a computer. |
| QuickTime | A cross-platform multimedia format that works on both Microsoft Windows and Apple Macintosh systems. |
| Stand Alone Player | A separate program that can play an animation. |
| Bandwidth | The amount of data that can be transmitted over a network in a given amount of time. |
| Streaming | A procedure for transmitting media files so they can start playing as soon as a PC begins receiving them, rather than waiting for the complete files to download first. |
| Streaming Rate | The rate in frames per second at which the movie can be downloaded. |
| Playback rate | The rate in frames per second at which the movie plays. |