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Key terms and stuff for Projectiles and vectors

AB
projectileAny object that moves through air or through space, acted on only by gravity (and air resistance if any).
parabolic paththe path all projectiles follow, often called an arch; all or some portion of a parabola as defined by y = x2
resultant vectorthe vector sum of two or more component vectors.
horizontal componentthe component of a resultant vector that lies along the horizontal axis, parallel to the ground for a projectile.
vertical componentthe component of a resultant vector that lies along the vertical axis, perpendicular to the ground for a projectile.
rangethe horizontal distance a projectile travels.
satellitean object that falls around the Earth or some other body rather than falling into it. The satellite is the smaller of the two objects.
Heightthe distance an object either falls from or goes up to in a projectiles path
apexthe highest point an object will go during its path, usually the mid way point in the range
vf=vi+atformula to find final velocity - you need to know initial velocity, acceleration, and time
vi=vf-atformula to find initial velocity - you need to know final velocity, acceleration, and time
a=(vf-vi)/tacceleration if the final velocity and initial velocity and the time is known
dy=(1/2)at^2distance an object will cover if the acceleration and the time accerealted is known
dx=vx*thorizontal range of a projectile
trajectorythe path a projectile follows
t=sqrt(2d/a)time can be found by taking the square root of twice the distance an object went divided by the acceleration of the object)
gacceleration due to earth's gravitational pull close to the earth's surface (approximately 10 m/s^2)
scalea converting equality that can represent real life distances when drawing vectors (ex. 1 cm = 10 m/s)
arrowused to represent a vector quantity in a scale drawing of situation. The direction of the arrow always shows the direction of the vector.
head to tail methoda method used to draw out vectors to help visualize vector addition.



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