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Java Games: Flashcards, matching, concentration, and word search. |
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Visual and Persuasive Techniques
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A | B |
Warm Coloring | Red, Orange, Yellow, comforting and happy |
Cold Coloring | Blue, Green, Grey, serious, lonely, technology |
Black and White Coloring | Serious, memorable, bittersweet, nostalgic |
Dim Lighting | Serious, sad, danger, mysterious |
Bright Lighting | Joyful, humorous, safety |
Backlight Lighting | Lighting from behind, creates a silhouette, memorable, mysterious, nostalgic |
High Angle | Camera is higher than the subject, looking down, subject appears weak, small, vulnerable |
Low Angle | Camera is lower than the subject, looks up, subject appears powerful, grand, threatening |
Bird's Eye Angle | Extremely high, from the sky, extremely small, alone, vulnerable |
Close Up Angle | Camera is close to the subject, can see facial expressions, emotions, intimate |
Neutral Angle | Angle is not high, low, far, or close. Conveys equality or creator didn't choose to use the camera angle to suggest a message |
Midshot Angle | Camera is focused "normally" on subject. Waist, head, shoulders are visible. Appears normal |
Long Shot Angle | Focused on entire subject and background, entire body is visible, looks normal |
Central Object | the person or object that first draws attention when you look at it. It gives clues to the artist's message |
Bandwagon | suggest you should do something because everyone else does |
Testimonial | an opinion expressed by someone about the subject. It can be a famous person |
Loaded Words | using a more harsh version of a word to make it sound worse or better. Strong emotional impact |
Either-or | making you think there are only 2 options when there are many |
Card Stacking | making a long list of all the good things about something without mentioning the bad |
Flattery | complimenting the audience or making them feel special in some way, so they are more likely to buy it or believe the idea |
Tradition | based on what has been done or believed in the past |
Name Calling | making fun of or attacking the other side |
Noble Cause | associating the product with a noble cause, like poverty or healing the environment, improving health, etc. |
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