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Media Literacy Question #1 | Who created this message? |
Media Literacy Question #2 | What is the purpose of this message?(Inform, Persuade, Entertain? How do you know? |
Media Literacy Question #3a | What creative techniques are used to make this a quality production? |
Media Literacy Question #3b | What is the "company" saying about their "product" by using this/these techniques? |
Media Literacy Question #4 | What is the message being conveyed?(surface level and deeper meaning) |
Media Literacy Question #5 | What stereotypes/generalizations are included in this production? |
Media Literacy Question #6 | How might people with different values/points of view/biases understand and this message differently than me? |
Warm Colors | Yellows, Reds, Oranges, gives a sense of comfort or happiness |
Cold Colors | Blues, Greens, Grays, gives a sense of coldness, loneliness, technology |
Black and White Colors | Serious, memorable, bittersweet, nostalgic(positive memories) |
Dim Lighting | Serious, sad, danger, mysterious |
Bright Lighting | joyful, humorous, safety |
Backlight Lighting | Lighting from behind, creates a silhouette, memorable, mysterious, nostalgic |
High Camera Angle | Camera is higher than the subject, looking down, subject appears weak, small, vulnerable |
Low Camera Angle | Camera is lower than the subject, looking up, subject appears powerful, grand, threatening |
Bird's Eye Camera Angle | Extremely high, from the sky, extremely small, alone, vulnerable |
Close Up Camera Angle | Camera is close to the subject, can see facial expressions, emotions, intimate |
Neutral Camera Angle | Angle is not high, low, far or close. Conveys equality or creator didn't choose to use the camera angle to suggest a message |
Midshot Camera Angle | Camera is focused "normally" on subject. Subject's waist, head and shoulders are visible, looks normal |
Long Shot Camera Angle | Focused on entire subject and background. Entire body is visible, looks normal |
Central Object | The person or thing that first draws your attention when you look at it. It gives clues to the artist's message |
Bandwagon | Suggest you should do something because everyone else does |
Testimonial | An opinion expressed by someone about the subject. It can be a famous person |
Loaded Words | Using a more harsh version of a word to make it sound worse or better. Strong emotional impact |
False Cause | Saying something caused something else, when it really didn't |
Either-or | Making you think there are only 2 options when there are many |
Card Stacking | Making a long list of all the good things about something without mentioning the bad |
Flattery | Complimenting the audience or making them fell special in some way, so they are more likely to buy it or believe the idea |
Tradition | Based on what has been done or believed in the past |
Name Calling | Making fun or attacking the other side |
Noble Cause | Associating the product with a noble cause, like poverty or healing the environment, improving health, etc. |
Soft Dynamics | Generally negative emotions: sadness, gloomy, but also tenderness and peacefulness |
Soft Dynamics, but not varying much | Tenderness |
Moderate Dynamics, but not varying much | Happiness, pleasantness |
Loud Dynamics | Generally positive emotions, joy excitement, happiness, triumph |
Very Loud Dynamics, to distortion levels | Anger |
Wide changes in dynamics, soft to loud, especially if quick | Fear |
Low Pitch | Generally negative emotions: fear, seriousness but also majesty, dignity, tenderness |
Low Pitch, or monotonic | Anger, boredom, sometimes fear |
Falling melody, especially octave leap downwards | Sadness, gloomy |
High pitch | Generally positive emotions: happiness, grace, surprise, triumph, peacefulness, dreaminess |
High, rising melody, especially octave leap upwards | Happiness, excitement |
Wandering, unfocused pitch | Sadness |
Slow tempo | Generally negative emotions: sadness, gloomy but also tenderness and peacefulness |
Slow tempo, but not varying much | Tenderness |
Moderate tempo, but not varying much | Happiness, pleasantness |
Fast, upbeat tempo | Generally positive emotions: joy, excitement, happiness, and triumph |
Very fast tempo | Anger, frenzy |
Persuasion | the state or fact of being convinced |
Culture | the behaviors and beliefs characteristics or a particular social, ethnic, or age group |
Manipulation | being decieved or forced to feel or act in a certain way |
Pros | small tweaks to map the effect more pleasant |
Cons | affecting body image and self esteem, slander, deception with current events |
Examples of how Disney represents gender | Girls always have a "perfect" body- tiny, pretty. Girls have to be rescued. Girls have to use their body to get what they want |
Examples of how Disney represents race | Indians are savage. Latinos are not very smart and they are low class. People of color are drawn as animals |
How does Disney commercialize children's culture? | Disney tells children how to play |
Stereotypes | an assumption that all people of a certain group are the same |
Female Stereotypes | helpless, should be homeworkers, beautiful, thin but curvy, not as smart as men |
Male Stereotypes | rugged, tough, tall, handsome, muscular, smart, strong |
Racism | a system that benefits and gives power to a dominant group by extracting resources from a subordinate group or placing a value on race |
White privilege | unearned privileges that our society gives to white people- purposefully or not |
Systematic Racism | A society that is set up to be racist to a subordinate group. This racism is usually invisible to the dominant group |
Cyberbully | Someone who uses media to bully someone else |
Ways to cyberbully | Messages, posts, comments, pictures, logging in as someone else, making a fake account |
How are men and power portrayed in video games? | Very muscular, strong, fir, aggressive; links being male with being violent and using physical force |
Why are the vast majority of game players boys and men? | Many of the main characters are male and the women are there to attract them and to be saved |
How are women represented in video games? | They need to be rescued by male characters and they have exaggerated body proportions |
How is race represented in video games? | Most of the characters are white when the characters are blacks, then they live in a slum environment |
How are video games are desensitizing children to violence? | They are pretty much telling them that violence is the way to get what you want |
Messages found in video games | 1. To try again if you lose to kill more people 2. If you kill a lot of people, then you are really good |
How are interactive video games are different from television? | The violence is a lot worse in video games and they kill in ways that are a lot more creative than movies of tv shows |
Copyright | A legal document granting the sole ownership and rights of distribution for a creative work to one person or organization |
Piracy | The illegal copying and selling of creative work that is protected by copyright laws |
Fair Use | The legal agreement that allows small parts of creative works to be copied and distributed for educational purposes |
Plagerism | The unfair and academically punishable act of copying or using another person's ideas as if they were one's own |