| A | B |
| 1-1 programme | Scheme in which every student is given their own laptop. |
| acceptable use policy | Policy that sets out what users are and are not allowed to do with IT systems. |
| accessibility | Hardware and software features to help disabled users operate computer systems. |
| anti-plagiarism software | Software to detect plagiarised work by searching the Internet and previous work samples. |
| asynchronous learning | In a tele-learning environment, learning which does not require the teacher and student to be online at the same time. |
| black list | List of banned web sites in a filtering system. |
| blended learning | Mix of traditional teaching techniques and e-learning techniques. |
| CIPA Children's Internet Protection Act | US law requiring Internet filtering in US most schools and libraries. |
| cyber-bullying | Use of IT such as social networks to harass or bully individuals. |
| dictation software | Use of software to convert spoken words into text. |
| e-book | An electronic book, presented as a document on a computer or an e-book reader. |
| e-book reader | Portable device used to download and read e-books. |
| e-learning | Electronic learning. The use of IT to teach and learn. |
| edutainment | Entertainment software designed to have an educational aspect. |
| electronic textbooks | E-books designed to replace traditional paper textbooks for teaching and learning |
| equality of access | The use of technology to ensure that everybody is able to access resources, regardless of problems such as physical disabilities. |
| false negative | When a system incorrectly rejects an action instead of accepting it. |
| false positive | When a system incorrectly accepts an action instead of rejecting it. |
| flat classrooms | Use of IT to connect classrooms with other classrooms around the world |
| forums | Online areas where users can post messages to each other. |
| intellectual property | Refers to creations of the mind – non-physical property such as photographs, music, stories, and films. |
| interactive whiteboard | A computer input and output device often used in classrooms. Displays computer graphics as output and allows input using special pens or a finger. |
| m-learning | Mobile learning. Use of mobile devices to teach and learn. |
| motion controllers | Input devices which are moved through the air to control a computer system. |
| multimedia | Use of images, audio, text, and video data together. |
| onscreen keyboard | Keyboard which is displayed on screen and controlled by clicking on buttons with the mouse or a touch screen. |
| open courseware | Educational material which is released for free use and distribution. |
| open textbooks | Textbooks whose content is freely available online for reading, copying, and often editing. |
| plagiarism | Use of another user's work without proper credit or citation being given. |
| podcast | Sound files recorded and uploaded to a web server, usually in episodic format. |
| predictive text | System that predicts the word being typed based on the letters already typed. |
| profile privacy settings | Settings in social networks and other systems to control how a user's data is shared with others. |
| projector | Output device used to display computer graphics on a wall or board. |
| reference software | Electronic encyclopedia software containing articles, images, videos, and other reference items. |
| school information system | Database system for storing and managing information about a school, its students, and staff. |
| serious games | Games designed to teach players about an issue. |
| speech synthesis | Accessibility feature for users with eyesight problems, reads text from the computer out loud. |
| synchronous learning | In a tele-learning environment, learning which does requires the teacher and student to be online at the same time. |
| tele-learning | Learning that occurs when the teacher and students are in separate geographical locations. |
| touch sensitive input | Input devices which allows a screen to be controlled with fingers rather than using a mouse or a keyboard. |
| video conferencing | Use of video cameras and microphones to conduct a conversation over a network. |
| VLE | A content management system (CMS) which allows teachers to upload lessons, worksheets, quizzes, and other class material, to be displayed on a web page. |
| web 2.0 | Refers to web pages which allow user interaction and collaboration. |
| Virtual Learning Environment | A content management system (CMS) which allows teachers to upload lessons, worksheets, quizzes, and other class material, to be displayed on a web page. |