A | B |
used to determine whether the user clicked the CancelButton of a dialog | Add method of class Dictionary |
used to determine whether the user clicked the Cancel Button of a dialog | Cancel value of DilogResult enumeration |
stores characters (such as letters & symbols) | Char structure |
used to display a dialog from which the user can select colors | ColorDialog class |
determines whether the Dictionary contains the key specified as an argument | ContainsKey method of class Dictionary |
converts the object passed as the first argument to the type passed as the second argument | CType operator |
an enumeration that contains values corresponding to standard dialog Button names | DialogResult enumeration |
a collection of key/value pairs | Dictionary collection |
used to display a dialog from which the user can choose a font and its style | FontDialog class |
property that, when True, enables the ColorDialog to provide a full range of color options when displayed | FullOpen property of class ColorDialog |
determines whether the Char passed as an argument represents a control key | IsControl method of structure Char |
determines whether two reference variables contain references to different objects or whether a single reference variable refers to an object | IsNot operator |
raised when a key on the keyboard is pressed or released | keyboard event |
contains data about the key that raised the KeyPress event | KeyChar property of class KeyPressEventArgs |
contains data about the key that raised the KeyDown event | KeyCode property of class KeyEventArgs |
generated when a key is initially pressed. Used to handle the event raised when a key that's not a letter key is pressed | KeyDown event |
stores information about special modifier keys | KeyEventArgs class |
Generated when a key is pressed | KeyPress event |
stores information about character keys | KeyPressEventArgs class |
contains values representing keyboard keys | Keys enumeration |
generated when a key is released | KeyUp event |
design element that groups related commands for GUI apps. Although these commands depend on the app, some - such as Open and Save - are common to many apps | menu |
design mode in the IDE that allows you to create and edit menus and menu items | Menu Designer mode in the Visual Basic IDE |
command located in a menu that, when selected, causes the app to perform an action | menu item |
allows you to add menus to your app | MenuStrip control |
key such as Shift, Alt or Control that modifies the way that an app responds to a keyboard event | modifier key |
event argument that contains a reference to the object that raised the event (also called the source of the event) | sender event argument |
bar placed in a menu to separate related menu items | separator bar |
the method that displays the dialog on which it's called | ShowDialog method of class FontDialog or ColorDialog |
menu within another menu | submenu |
used to store data when swapping values | temporary variable |
returns the uppercase representation of a String | ToUpper method of class String |
returns the lowercase representation of a String | ToUpper method of class String |
Class which represents an individual menu item in a MenuStrip | ToolStripMenuItem Class |
returns True if the object referenced by the variable is of the specified type | TypeOf...Is expression |