Java Games: Flashcards, matching, concentration, and word search.

Ch 21 Terms - Flash cards & Matching

Introducing Keyboard events, menus, dialogs the dictionary collection

AB
used to determine whether the user clicked the CancelButton of a dialogAdd method of class Dictionary
used to determine whether the user clicked the Cancel Button of a dialogCancel value of DilogResult enumeration
stores characters (such as letters & symbols)Char structure
used to display a dialog from which the user can select colorsColorDialog class
determines whether the Dictionary contains the key specified as an argumentContainsKey method of class Dictionary
converts the object passed as the first argument to the type passed as the second argumentCType operator
an enumeration that contains values corresponding to standard dialog Button namesDialogResult enumeration
a collection of key/value pairsDictionary collection
used to display a dialog from which the user can choose a font and its styleFontDialog class
property that, when True, enables the ColorDialog to provide a full range of color options when displayedFullOpen property of class ColorDialog
determines whether the Char passed as an argument represents a control keyIsControl method of structure Char
determines whether two reference variables contain references to different objects or whether a single reference variable refers to an objectIsNot operator
raised when a key on the keyboard is pressed or releasedkeyboard event
contains data about the key that raised the KeyPress eventKeyChar property of class KeyPressEventArgs
contains data about the key that raised the KeyDown eventKeyCode property of class KeyEventArgs
generated when a key is initially pressed. Used to handle the event raised when a key that's not a letter key is pressedKeyDown event
stores information about special modifier keysKeyEventArgs class
Generated when a key is pressedKeyPress event
stores information about character keysKeyPressEventArgs class
contains values representing keyboard keysKeys enumeration
generated when a key is releasedKeyUp event
design element that groups related commands for GUI apps. Although these commands depend on the app, some - such as Open and Save - are common to many appsmenu
design mode in the IDE that allows you to create and edit menus and menu itemsMenu Designer mode in the Visual Basic IDE
command located in a menu that, when selected, causes the app to perform an actionmenu item
allows you to add menus to your appMenuStrip control
key such as Shift, Alt or Control that modifies the way that an app responds to a keyboard eventmodifier key
event argument that contains a reference to the object that raised the event (also called the source of the event)sender event argument
bar placed in a menu to separate related menu itemsseparator bar
the method that displays the dialog on which it's calledShowDialog method of class FontDialog or ColorDialog
menu within another menusubmenu
used to store data when swapping valuestemporary variable
returns the uppercase representation of a StringToUpper method of class String
returns the lowercase representation of a StringToUpper method of class String
Class which represents an individual menu item in a MenuStripToolStripMenuItem Class
returns True if the object referenced by the variable is of the specified typeTypeOf...Is expression


K-6th grade
SD

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