| A | B |
| High resolution | made up of a large number of dots |
| PNG | Portable Network Graphic |
| BMP | Windows Bitmap |
| JPEG | Joint Photographic Experts Group |
| Content | assets (images |
| Solution | project file that holds the list of project file names used in the game. |
| Reference | each item on the solution list. |
| Textures | images that you want to draw in your game. |
| Texture2D | Data type used for variables created to hold images. |
| Load | a generic XNA method that can be used to fetch any kind of item. |
| Sprite | a flat-preloaded image that is used as part of a computer game. |
| Pixels | the smallest dot that can be drawn on the screen. |
| Rectangle | data type used to hold the position and size of a rectangle. |
| Field | a variable that has been declared inside a structure or class. |
| GPU | Graphics Processor Unit |
| Graphics Processor Unit | contains the optimized hardware to allow it to update the screen as fast as possible. |
| SpriteBatch | a special class used to draw a set of sprite-drawing instructions. |
| Intellisense | supplies brief help snippets about the items that you can select. |