| A | B |
| the act of making something come alive | animation |
| simple forms of animation such as wipes, fades, zooms | visual effects |
| cel animation was made famous by | Walt Disney |
| cel animation artwork begins with _____ | keyframes |
| first and last frames of an action | keyframes |
| an action that involves creating the frames to depict the action that happens between keyframes | tweening |
| the study of movement and motion of structures that have joints | kinematics |
| an effect in which one image transfers into another | morphing |
| most widely used tool for creating multimedia animations for Mac and PC | Adobe Flash |
| making animations appear natural requires a basic understanding of the principles of | physics |
| an object seen by the human eye remains chemically mapped on the retina for a brief time after viewing | persistence of vision |
| the human mind needs to conceptually complete a percieved action | phi |
| to make an object travel across the screen while it changes its shape, just change the shape and also move or _____ it a few pixels for each frame | translate |
| the animation technique made famous by Disney involves showing a different image for each frame. This technique is called _____ | cel animation |
| in computer animation technology, _____ usually refer to special methods that allow images to blend or otherwise mix their colors to produce special transparencies, inversions, and effects | inks |
| the study of movement and motion of structures that have joints | kinematics |
| one image tranforms into another | morphing |
| most authoring packages include visual effects such as | wipes, fades, zooms, and dissolves |
| the term "cel" derives from | the clear celluloid sheets that were used for drawing each frame |
| movies on film are typically shot at a shutter rate of | 24 frames per second |
| the clear sheets that were used for drawing each frame of animation have been replaced today by | digital paper |
| today's computer animation programs most closely resemble | traditional cel animation |
| the technical limitation you are likely to encounter in creating animations is | the computer's processing capability |
| in general, the animation may appear jerky and slow if each frame is displayed for more than about | 1/15 of a second |
| the process in which you link objects such as hands to arms to define their relationships and limits, then drag these parts around and let the computer calculate the result | inverse kinematics |
| to create a smooth transition between two images when morphing, it's important to set numerous | keyframes |
| the standard frame rate of computer animation is | none, there is no standard. it depends on the file's settings |
| today, the most widely used tool for creating vector-based animations is | adobe flash |
| the director file format has which extension | .dir and .dcr |
| the file format that is most widely supported for web animations | GIF89a |
| to keep the post-compression file size at absolute minimums, Flash makes extensive use of | vector graphics |