Java Games: Flashcards, matching, concentration, and word search.

Lesson 1 GameStar Vocabulary

AB
Wraparound SpaceThe game space wraps around so that when sprites exit off one side of the screen, they appear on the opposite side. There are multiples screens in this game space so an Avatar can move horizontally or vertically through different environments.
Unbounded The Spacegame space is open so that sprites can leave or fall out of the screen.
Bounded SpaceThe game space is closed on the sides so the sprites cannot leave or fall out of the screen.
Platformer PerspectiveThe view of the game is from the side. Here, the player can see sprites jumping.
Top-down PerspectiveThe game is presented in an overhead view, or bird’s eye view, as if the player was seeing the game from above.
ed, and may seems to be racing against enemies. Solving MechanicPlayers must solve puzzles in the game, such as finding the correct path or bringing the correct key to a lock.
Avatardigital representation of a character
EnemyArmed Opposing character
Bossparticularly large or strong opposing character
environmental blocka block that is used as a surface or wall
damage blocka block that hurts avatars on contact
goal blockwhen an active goal block is touched the game is won
PointA small item the avatar can collect to win
Keya key that can open locks of same color


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