| A | B |
| Close Program | Command Q |
| Move back to the beginning of the clip | Home |
| Play the clip forward | L |
| Play the clip backward | J |
| Pause the clip | K |
| Set an in point | I |
| Set an out point | O |
| Log Out | Command Shift Q |
| Add a Video dissolve | Control - Click the beginning of a clip |
| Add a default Audio dissolve | Command |
| Save project | Command– S |
| Import clip or file | Command– I |
| Render Timeline | Command or Option - R |
| Copy | Command– C |
| Paste | Comand– V |
| Cut | Commaand- X |
| aperture | Iris opening of a lens; usually measured in f-stops |
| camcorder | A portable camera with the VTR built into it. |
| CCD | Stands for charge-coupled device. An image-sensing element that translates the optical image into a video signal. Also called chip. |
| f-stop | The scale on the lens indicating the aperture. The larger the f-stop number, the smaller the aperture; the smaller the f-stop number, the larger the aperture. |
| fast lens | A lens that permits a relatively great amount of light to pass through at its largest aperture (lowest f-stop number). Can be used in low-light conditions. |
| focal length | With the lens set at infinity, the distance from the iris to the plane where the picture is in focus. Normally measured in millimeters (mm) or inches. |
| iris | Adjustable lens-opening mechanism. Also called lens diaphragm. |
| slow lens | A lens that permits a relatively small amount of light to pass through (relatively high f-stop number at its largest aperture). Can be used only in well-lighted areas. |
| viewfinder | A small video monitor on a camera that displays the picture the camera generates. |
| zoom lens | Variable-focal-length lens. All video cameras are equipped with a zoom lens. |
| zoom range | How much the focal length can be changed from a wide shot to a close-up during a zoom. The zoom range is stated as a ratio, such as 20:1. Also called zoom ratio. |
| Frame | a single, complete video image that lasts 1/30th of a second. There are 30 frames in a second. If your camera or editing system can measure frames, you can use this as a counter to log your video tape. |
| B-roll | this refers to certain video you collect. B-roll is any video that isn't the main action that illustrates or shows examples. You might think of it as Background-roll. For example, if you are interviewing someone and they're talking about the Golden Gate Bridge, you might then show video of the Golden Gate Bridge (after they are talking, or while they are talking). This is called B-roll. (And no, there is no A-roll). |
| Focal length | The distance from the pickup device to the center of the Lenses. i.e. 50 mm. |
| F-Stop | The size of the aperture setting. |
| Focus | The appearance of an object with sharp detail. |
| RGB | Represents the 3 primary colors of light. Red, Green, and blue |
| HDTV Aspect ratio | 16:9 |
| NTSC SD Aspect Ratio | 4:3 |
| Camera Lateral (side to side) motion | Truck |
| Raising and lowering of the camera mount | Pedestal |
| Point up or down with the camera mount | Tilt |
| Move the mount side to side | Pan |
| To increase the focal length | Zoom in |
| to decrease the focal length | Zoom out |
| CU | Close up |
| MS | Medium Shot |
| LS | Long Shot |
| OTS | Over the shoulder shot |
| Most used camera shot on TV | Bust Shot |
| 3200 degree Kelvin | Light temperature of studio lighting |
| 5600 degree kelvin | Color temperature of outdoor lighting on a sunny day |
| 2200 degree Kelvin | normal indoor lighting temperature |
| also called the Timeline. Where you assemble your shots | Sequence |
| Used to transfer clips and photos from the camera to the computer | USB camera cable |
| One of the models of cameras we have in class | Canon HF 100 |
| Framing from the top of the shoulders to the top of the head | CU |
| Framing that cuts off part of the face and or head. Used to add drama | XCU |
| Medium shot. Framing from the waist to the top of the head | MS |
| Head to toe Framing | LS |
| Psyhologoical screen force. Objects in the frame that have edges (such as buildings, signs etc) that make you look in a direction | Graphic Vector |
| Psychological screen force created by an object moving on screen | Motion Vector |
| Psychological screen force that makes you look in a direction on screen. Usually created by someone looking in a direction or indicating the direction | Index Vector |