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Lights

AB
intensityhow bright a light is
ColorRGB values commonly
angle of incidencethe more the surface is anlged away from the light the darker its is
point lightsomni - single bulb - radiates evenly in all directions
dropoffintensity fades with an increse in its distance from the center of the come to its edge
ambientdoes not cast shadows - does not come from any one point
infinite lightdirectional like the sun where the light rays are parallel and shine in one direction
colored lightcreate special effects - time of day or mood or even temperature
yellow light (time)late afternoon
white light (time)mid-day
pinkish light (time)morning
red light (mood)anger
blue (mood)sad
green (mood)peacefulness
The more lights you haveLonger to render (need more RAM)
Frontal lighting moodoverhead light - key light is in front and above not to the side
side lightingkey light at eye level and in front to simulate sunlight
decayMEASURES amount of fading light
falloffDESCRIBES how light energy is dispersed
objects closer to the light are:brighter
attenuationsimulates the fading of light over a distance (decay and falloff)
high keyindoor - day but can vary
low keyoutdoor - night but can vary



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