| A | B |
| Code Editor Window | Place where program instructions are entered in by the user |
| Setup Scene Window | Place where the user adds objects to the world |
| Camera Marker | A specific location within the Alice world that can be set by the user and then used as target for the camera to move to |
| Class | A group of objects that share similar characteristics |
| Starting Camera View | The camera settings used when the program begins running |
| Billboard | A 2D object that can be added to the Alice world |
| Axes | Tools that are used for aligning objects within the 3D world |
| Orientation | An objectÕs position in the world as it relates to the camera or other objects |
| Opacity | The amount of light that passes through an object |
| Paint | The texture map and color of an object |
| Vehicle | Used to make an objectÕs movement dependent on the movement of another object |
| Position | An objectÕs location in the world relative to the center of the world |