| A | B |
| Animation | Simulation of movement created by rapidly displaying images or frames. |
| Persistence of Vision | The eyes retain images for a split second longer than they actually appear which makes quick flashes of images appear as one continuous motion. |
| Frame by Frame Animation | The rapid display of a sequence of still images (2D or 3D) or models in order to create the optical illusion of movement. |
| Traditional Animation | Drawings are traced onto plastic cels and painted then photographed onto film. |
| Computer Assisted Animation | Images or frames can be scanned into the computer and computer performs some of the work. |
| Computer Generated Animation | All the animation and images are created on the computer. |
| Motion Capture | Actors wear special suits to allow the computer to copy. |
| Morphing | Transforming one object into another. |
| Path Based Animation | The user inserts an object and draws a path then the computer tweens, or creates the frames, to move the object along the path. |
| Programming or Scripting-Based Animation | Animation created using programming language such as Javascript to make menus on webpages, CDs, and DVDs. |
| Stop Motion Animation | Manipulating real-world objects and photographing them one frame at a time. |
| Stage | Part of program where the content is created and manipulated. |
| Library | Place used to store frequently used files. |
| Timeline | Place used to organize the content. |
| Frame | One individual image in an animation. |
| Keyframe | In a Computer Animation Program, it indicates where an action is to occur. |
| Layers | Different elements such as sound and text that are part of the timeline that give the author more control. |
| Playhead | Tthe vertical red marker in the timeline that shows which frame is the current frame as the animation plays. |
| Plugins | Programs that work with the browser to expand its capabilities. |
| Standalone Players | Programs that will open and work without the browser software being open. |
| Bandwidth | The amount of data that can be transmitted over a network in a given amount of time. |
| Playback Rate | The number of frames per second that are shown when the animation is played. |
| Streaming Rate | The number of frames per second contained in the animation. |