| A | B |
| Pong | First successful coin operated game |
| MMOG | Massive Multiplayer Online Gaming |
| Geographics | Relates to the players' geographic location. |
| Demographics | Includes statistical information such as gender, age, income level, education level, marital status, ethnicity, and religion. |
| Psychographics | Consists of people's values, attitudes, and lifestyles. |
| Boom Generation "Baby Boomers" | Born 1943-1961 Death rates, drunk driving, suicides, and illegimate births doubled during this era |
| Myers-Briggs Type Indicator | Model to measure personality types. Extroverted, Introverted, Sensing, Intuitive, Thinking, Feeling, Judging, Perceiving |
| Escapism | Escaping reality to get rid of stresses. |
| Richard Bartles' Player Suits | Hearts, Clubs, Diamonds, Spades |
| Player motivations | Social Interaction, Physical Seclusion, Competition, Knowledge, Mastery, Escapism, and Addiction |
| The "Big Three" Consoles | Sony, Nintendo, and Microsoft |
| Static Screen and Horizontal Movement | Arcade games Space Invaders & Centipede |
| Pac-Man | Released in 1980 by Namco, this game featured ghosts and power pills |
| Four Player Generations | Silent Generation, Boom Generation, Generation X, Millennial Generation |
| Generation X | Born 1962 - 1981, America experienced its lowest birthrate ever and divorce was common |
| Millennial Generation | Born 1982 - 2002 Parents proudly displayed "Baby on Board", dads spend more time with thier children, and "Girls Rule" |
| Death Race | First game with violence that created public controversy |
| Silent Generation | Born 1924 - 1943 Over-protective parents, Opted for job security |
| Generations | Considered to be part of both demographics and psychographics |
| ESRB | Entertainment Software Rating Board |