Java Games: Flashcards, matching, concentration, and word search.

Lesson 1.5

Design and Production

AB
AnnotateTo add explanatory notes to.
BrowserA sequential record of the construction steps in a 3D modeling program.
CAD (Computer-Aided Design)The use of a computer to assist in the process of designing a part, circuit, building, etc.
ChamferA small angled surface formed between two surfaces.
CoincidentOccupying the same area in space.
CollinearLying in the same straight line.
ConcentricCircles or arcs that share the same center.
ConstraintA limit to a design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities. A limitation or restriction.
CounterboreA cylindrical recess around a hole, usually to receive a bolt head or nut.
CountersinkA conical-shaped recess around a hole that is often used to receive a tapered screw.
DesignAn iterative decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems.
Dimension ConstraintUsed to describe the size and location of individual geometric shapes.
DocumentationThe documents that are required for something or that give evidence or proof of something. A drawing or printed information that contains instructions for assembling, installing, operating, and servicing.
EditA change or correction made as a result of editing.
ExtendMake larger in area.
FeatureA distinctive attribute or aspect.
FilletA rounded interior blend between two surfaces. Some uses are to strengthen joining surfaces or to allow a part to be removed from a mold.
FabricateConstruct or manufacture an industrial product.
FixAttach or position securely.
FunctionalDesigned to be practical and useful.
Geometric ConstraintsRestrictions applied to geometric entities; for example, horizontal, parallel, perpendicular, and tangent.
HorizontalParallel to the X axis.
IsometricA form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.
MockupA model devised to expose its parts for study, training or testing.
ModelA visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, and to learn more about what would happen to a similar, real object.
OffsetThe amount by which something is out of line.
ParallelLines, planes, or surfaces side by side and having the same distance continuously between them.
PerpendicularAt an angle of 90˚ to a given line, plane, or surface.
PolygonA closed geometric figure in a plane formed by connecting line segements endpoint to endpoint with each segment intersecting exactly two others. Polygons are classified by the number of sides they have, such as a triangle has three sides, a quadrilateral has four sides, and a pentagon has five sides.
ProfileAn outline of something as seen from one side.
PrototypeA full-scale working model used to test a design concept by making actual observations and necessary adjustments.
RevolveTo move in a circle about a central axis.
Right TriangleA triangle that has a 90 degree angle.
RotationTurning around an axis or center point.
Sketch PlaneThe surface that 2D profiles can be sketched on.
SpecificationA detailed description of the design and materials used to make something
TangentA straight line or plane that touches a curve or curved surface at one point.
TrimCut off irregular or unwanted parts.
VerticalParallel to the Y axis.



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