| A | B |
| IDE | A computer program that is used to facilitate the writing of other computer programs. |
| Move Control | Provides control to move the camera left, right, up and down. |
| Object Oriented Programming | Most modern computer programming languages in which programs are organized into a set of methods that manipulate the properties of objects stored in a computer. |
| Properties | Each one describes the object in some way. The data that represents an object is organized into a set of these. |
| Methods | The programs that manipulate the properties, or behaviors of an object. |
| State | The values stored in the properties of the object at any one time. |
| Class of Objects | Is a set of similar objects where each have the same properties and methods. |
| Function | A method that computes and returns a value, such as the distance between two objects. |
| Events Area | This area shows existing events and is used to create new events. |
| Clipboard Icon | Is used for copying instruction tiles into Alice methods. |
| Instantiation | The process of adding an individual object to a world. |
| Pan | To turn the camera left or right without moving the position of the camera. |
| Event | Consists of a condition, an event trigger, and an event handler. |
| Editor Area | Largest area of the Alice interface located below the World window where methods are assembled. |
| Details Area | This area shows properties, methods, and functions for Alice. |
| Encapsulated Methods | Used within other programs, but they can not be changed or edited because their details are hidden. An important part of OOP. |
| Computer Program | Is a step-by-step set of instructions telling a computer how to perform a specific task. |
| Alice | A programming environment that allows users with little or no computer experience to program characters and virtual worlds. |
| Trash Can Icon | Used for deleting both Alice objects and instruction tiles in Alice methods. |
| World Window | This is the area where you can pan, tilt, zoom, and move the Alice camera using the blue arrows. This area also shows the current world that is playing. |
| Zoom | Means the camera is moved closer to get a tighter shot of an item. |
| Object Tree | Shows the object in the current Alice world organized as a tree of tiles. |
| Tilt Control | Used to move the camera up or down. |
| Primitive Methods | Basic behaviors for objects, such as turning and moving. |
| Instance | Each individual or specific object. |