A | B |
IDE | A computer program that is used to facilitate the writing of other computer programs. |
Move Control | Provides control to move the camera left, right, up and down. |
Object Oriented Programming | Most modern computer programming languages in which programs are organized into a set of methods that manipulate the properties of objects stored in a computer. |
Properties | Each one describes the object in some way. The data that represents an object is organized into a set of these. |
Methods | The programs that manipulate the properties, or behaviors of an object. |
State | The values stored in the properties of the object at any one time. |
Class of Objects | Is a set of similar objects where each have the same properties and methods. |
Function | A method that computes and returns a value, such as the distance between two objects. |
Events Area | This area shows existing events and is used to create new events. |
Clipboard Icon | Is used for copying instruction tiles into Alice methods. |
Instantiation | The process of adding an individual object to a world. |
Pan | To turn the camera left or right without moving the position of the camera. |
Event | Consists of a condition, an event trigger, and an event handler. |
Editor Area | Largest area of the Alice interface located below the World window where methods are assembled. |
Details Area | This area shows properties, methods, and functions for Alice. |
Encapsulated Methods | Used within other programs, but they can not be changed or edited because their details are hidden. An important part of OOP. |
Computer Program | Is a step-by-step set of instructions telling a computer how to perform a specific task. |
Alice | A programming environment that allows users with little or no computer experience to program characters and virtual worlds. |
Trash Can Icon | Used for deleting both Alice objects and instruction tiles in Alice methods. |
World Window | This is the area where you can pan, tilt, zoom, and move the Alice camera using the blue arrows. This area also shows the current world that is playing. |
Zoom | Means the camera is moved closer to get a tighter shot of an item. |
Object Tree | Shows the object in the current Alice world organized as a tree of tiles. |
Tilt Control | Used to move the camera up or down. |
Primitive Methods | Basic behaviors for objects, such as turning and moving. |
Instance | Each individual or specific object. |