A | B |
Instructional strategy | Overall plan for teaching-learning experience involving one or more methods of instruction to achieve desired learning |
Team-based learning | Uses a structured combination of pre-class preparation, individual and group work & application exercises |
Main advantages of Group Discussion | Enhances both affective and cognitive learner domains; learner-centered; encourages sharing of ideas, viewpoints |
Some limitations of Group Discussion | One or more members may dominate; tangential potential; difficult to get all group members to participate |
Definition of Gaming | Instructional method by which learner participates in a competitive activity with preset rules |
Simulation | Trial-and-error method of teaching using AI or hypothetical experience that corresponds w/real-life activity |
Role modeling | Identifying understanding of knowledge transference through acting out a hypothetical case scenario |
Techniques for Effective Verbal Presentations: | Include humor, take risks, speak drmatically, experiential learning activity, act as role model, use anecdotes and metaphors, use technology |
Teaching across Methodologies | Be sensitive & accepting, be organized, give direction, elicit and give feedback, use questions, know your audience, use repetition, always summarize |
Characteristics of learner | Consider sensorimotor abilities, physical attributes, reading skills, motivational levels (=locus of control), developmental stage, learning style, gender, socio-eco-cultural background & influences |
Analogue | Has same properties as the real object being explained; i.e., computer 3D displaying parts of the heart |
Multimedia learning | Using 2+ types of learning modes (audio, visual, animation) accessible by computer to engage learner |
Blended learning | Combining e-learning with classroom format (also known as Hybrid) |