| A | B |
| broadcast | action allowing signal to be given to other sprites in the project telling them to do something |
| forever if | performs the enclosed action whenever the criteria is met |
| scratch | program language where you drag script blocks together to create a series of commands |
| sprite | an actor/object in the program that are programmed |
| presentation mode | a view in which the stage occupies the entire screen |
| cat | first sprite you see whne you open scratch |
| wait until | pauses the execution of a script for the specified amount of time |
| top right corner | X= 140 and Y= 160 |
| bottom left corner | X= -155 and Y= -170 |
| center | X= 0 and Y= 0 |
| X and Y | the exact location of a sprite |
| motion block | controls the sprites movement, direction, rotation, etc. |
| sensing block | used to determine location of mouse pointer, touching another sprite, touching color, etc. |
| costume | changes appearance of a sprite |
| script | set of instructions (program) |
| program | set of instructions to perform a specific task |
| stage | place where backgrounds are updated/changed |
| parallelism | when two or more scripts are executed at the same time |
| debugging | fixing problems with a script |
| remix | taking another project and making it your own |