A | B |
broadcast | action allowing signal to be given to other sprites in the project telling them to do something |
forever if | performs the enclosed action whenever the criteria is met |
scratch | program language where you drag script blocks together to create a series of commands |
sprite | an actor/object in the program that are programmed |
presentation mode | a view in which the stage occupies the entire screen |
cat | first sprite you see whne you open scratch |
wait until | pauses the execution of a script for the specified amount of time |
top right corner | X= 140 and Y= 160 |
bottom left corner | X= -155 and Y= -170 |
center | X= 0 and Y= 0 |
X and Y | the exact location of a sprite |
motion block | controls the sprites movement, direction, rotation, etc. |
sensing block | used to determine location of mouse pointer, touching another sprite, touching color, etc. |
costume | changes appearance of a sprite |
script | set of instructions (program) |
program | set of instructions to perform a specific task |
stage | place where backgrounds are updated/changed |
parallelism | when two or more scripts are executed at the same time |
debugging | fixing problems with a script |
remix | taking another project and making it your own |