| A | B |
| Purpose | What is the reason for creating the animation |
| Target Audience | The group to which the animation is directed |
| Goals | The intended or desired result; the outcome and deliverables |
| Deadlines | The dates that parts of the animation are due |
| Budget | The amount of money available to complete the animation |
| Color Scheme/Typography | The client’s specific company colors and fonts that are to be used |
| Adobe Flash | The industry standard 2D animation software that is used to create games, advertisements, websites and more |
| File-naming Convention | Come up with a consistent way to name all files to assure proper organization |
| Adobe Edge Animate | An HTML-based 2D animation software that specializes in creating animations for the internet using HTML5 code |
| Converting Files | Make sure files are in the proper format in order to access and edit them in the software |
| File Organization | Organize all files in appropriate folders for easy and quick access |
| Storyboarding | graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence, including website interactivity |
| Stop Motion | A cinematographic technique whereby the camera is repeatedly stopped and started, for example to give animated figures the impression of movement |
| Action Script | an object-oriented language associated with JavaScript used primarily for the development of websites and software targeting the Adobe Flash Player platform, used on Web pages in the form of embedded SWF files |
| Code Snippets | Small blocks of Flash ActionScript code that can be applied to an object of the application in general |
| Script Assist | Feature found in the action panels that can be used to generate ActionScript without writing code |
| Instances | Editable copies of symbols that can be changed individually after dragging them from the library |
| Button State | The specific visual appearance of an interactive button that corresponds to the particular phase of interaction |
| Up State | When the button is not rolled over or pressed down; the normal appearance of a button |
| Over State | When the mouse cursor hovers over the button |
| Down State | When the button is clicked and mouse button is held down |
| Hit State | Not a visible change; the clickable area of the button or hot spot |
| Onion Skin | An editing option that lets the user view many frames at once, enables the user to see the progression of an animation |
| Masking | Lets the user hide part of a layer so that you can see through to the layer below |
| Easing | Refers to the speed that an animation moves, can move at a constant speed (no easing) or accelerate or decelerate |
| Motion Path | A pre-determined path that moving objects can follow exactly; it helps create movement that is not just linear, but specific to a set route |
| Moquette/Model | A physical representation of characters or objects in an animation that is used to ensure realistic and true movement; animators adjust the moquette or model into a specific pose and then use it as a guide to model a virtual counterpart or create lifelike animation |
| Debugging | The step-by-step process of identifying and fixing the number of bugs, or defects, in a program or piece of hardware, to make it work as expected |
| Exporting | The act of moving files from one program to another |
| Publishing | The “unveiling” or posting of the user’s work to make it generally known |
| Cinema 4D Studio | Industry standard 3D animation softwares that create three-dimensional models and animate them in a virtual environment |