A | B |
Art Designer | Person responsible for the visual elements of the game. |
Audio Engineer | Person responsible the sounds, musical score, background music, and ambient sounds used in the game. |
Game Concept | The background, backstory, and developing story that occur during a game. |
Game Concept Document | Pitches your game idea to a game company to see if they would be interested in developing and marketing your game. |
Game designer | person(s) who come up with the idea, story, and actual design of a game. |
Game Developer | person(s) who actually work on the game. |
Game Design Document (GDD) | A long, in-depth document that shows the publisher your game in detail with sketches, design of any special game elements, and the rules of play. |
Game Engine | Software that simplifies the development process and produces games in different platforms |
Game Proposal Document | A well thought-out and prepared proposal of a game that includes a game overview, game treatment, competitive analysis, budget, and schedule. |
Game Tester | Person responsible for testing and analyzing the game for defects, glitches, and bugs. |
Game Writer | Person responsible for the storyline of the game. |
Gantt chart | A type of bar chart that shows a project schedule (pipeline) for the development of a video game. |
Group Brainstorming | Process where members of a group generate ideas as a team without regard to the value of any given idea. The purpose is to create a list of possible options or choices |
Individual Brainstorming | When a person writes down every idea that pops into his or her head to help generate a list of options or choices. |
Interface Designer | Person in charge of making sure the interface in appropriate for the game player |
Level Designer | The person who creates the game levels from the design document |
PERT Chart | An organizational tool, developed by the Navy, to help manage large projects. |
Pipeline | The general flow of events of the game design and creation process to make sure that all required parts are completed on time and within budget. |
Programmer | A software engineer concerned with the core mechanics of the game. |
Storyboard | A series of connected pictures that tells a continuous story about the flow of events and levels of a proposed game. |