| A | B |
| copyleft | A licensing protection used by those who create open source software. |
| copyright | The term literally means restricting the right of others to copy. |
| deep linking | Citing a web address that goes beyond the home or entry page. |
| digital rights management | (DRM) (Technology that prevents unauthorized copying of a digital work. |
| end-user license agreement | (EULA) (A contract software purchasers must agree to before using software. |
| ethics | Moral choices between right and wrong actions. |
| fair use | The right to reproduce a small part of a copyrighted work for educational or other not-for-profit purposes, without having to obtain permission or pay a royalty fee. |
| file sharing | Use of a network to move files between computers, often for illegal purposes |
| GNU General Public License | The standard open source contract or license. |
| intellectual property | A legal concept that protects a creative work just as if it were physical property. |
| open source | Software that allows others to use its code without cost. |
| patent | A property right for an invention that lasts a specified period of time. |
| piracy | Copying a product (often digital) for profit without authorization from the owner |
| plagiarism | Copying or otherwise using someone else’s creative work and claiming it as your own, usually in an academic or journalistic work, but also more recently in social media |
| proprietary | A term used for software code that has restricted rights of use. |
| public domain | Creative works whose copyright restrictions have expired. The term may also be used for open source software |
| royalty | A fee paid to the person who owns the copyright on a creative work when it is used by someone else. |
| royalty free | social media |
| trademark | A word, phrase, or image used to identify something as a product of a particular business. |