| A | B |
| animated GIF | everal bitmap graphics joined into a single file to give them the appearance of motion. |
| animation | Display of a series of images in quick succession to show movement. |
| applet | An executable program that cannot stand alone but functions only within a web browser. |
| block | A set of JavaScript statements that are enclosed in curly brackets { } |
| canvas | The area within the workspace where animation will be designed. |
| conditional statement | An action taken if certain conditions are or are not met. |
| dynamic HTML | (DHTML) (A means of animating text or image elements through the HTML code that determines their placement and appearance. |
| event | An action taken by a website visitor that triggers execution of a script.) frame (Individual image that makes up an animated GIF file. |
| function | JavaScript command not executed until an event occurs. |
| HTML5 Canvas | (Container for bitmap graphics in which a script is used to draw graphics. |
| JavaScript | A programming language that increases the interactivity of web pages by making it possible for actions to be executed within the browser, and without the need to access the server that hosts the website. |
| keyframe | (CSS3 statement that provides instructions for what styles an element will have through various times of the animation; a point in time when a change will occur over time. |
| looping | Repetition of a series of frames that can be used to add length without increasing the file size. |
| morphing | Changing one shape into another. |
| object | Unit manipulated in JavaScript, which has both properties and methods. |
| optimization | A means of compressing animations to reduce the size of the file. |
| path animation | (The path along which an animation sequence moves.) rollover (Changing an image or text when a mouse clicks on it or rolls over it. |
| Scalable Vector Graphics | SVG) (Vector-based animation used for 3D animation.) three dimensional (3D) (Graphics with length, breadth, and depth. |
| tweening | (The process of making a gradual change in an image by the computer rather than by the user. |
| two dimensional | (2D) (Graphics with length and breadth, but no depth.) warping (Distorting a shape, such as stretching it. |