| A | B |
| THis is a type of network play where players connect their home PC’s to the Internet | Online multiplayer |
| It usually consists of thousands of players playing from around the world playing at the same time. | MMOG |
| This stands for massively multiplayer online role-playing games | MMORPG |
| This stands for massively multiplayer online first-person shooters games. | MMOFPS |
| This stands for massively multiplayer online real-time strategy games. | MMORTS |
| This develops any time players get together to play a game. | A game play community |
| These professionals control the boundaries of the community with the game rules and roles. | The developers |
| This refer to the game beyond the basic game, the interplay that arises outside of the rules of the game. | Metagames |
| This includes relevant economic as well as social statistics about the population. | Demographics |
| These types of players usually play games over many long sessions and have frequent discussions at great length about the game. | Hard Core Players |
| These are the rest of the game players who are not hard-core players. | Casual players |
| These are one area that has a niche in the game market. | Disabilities |
| This is the simulation of reality through technology. | Virtual reality |
| These are experiences designed for players. | Games |
| Most games have these type of roles for all players in the game. | Uniform . |
| This is the most popular player pattern. It involves puzzles and other game structures to create conflict. | Single player versus game |
| This pattern is a single-player game played in the company of others.ultiple-player game played in the company of others. | Multiple individual players versus game |
| The intense competition of this pattern marks this pattern for focused, head-to-head play. Examples include checkers, chess, tennis | Player versus player |
| This pattern is an interesting model for combining cooperative and competitive gameplay | Unilateral competition |
| This pattern is Examples of this pattern include Quake, Warcraft III, and Monopoly. | Multilateral competition |
| This form of pattern is often found in children’s board games. Examples include Harvest Time, Lord of the Rings, and EverQuest. | Cooperative play |
| This game structure can provide fun for fans of the teams as well as the players. Examples include soccer, basketball and charades. | Team competition |