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3d modeling terms

AB
Perspectivemimics the way a human eye works and provides scenes that have a “natural” appearance
panningmove across a scene
x, y, and zThe scene may be rotated about any of its three axes
sixDifferent views can be produced by orthographic projection
originWhere the axes intersect
coordinatesNumerical locations placed uniformly along the axes
Localcoordinate system-assign axes to particular object
Worldcoordinate system-assigns axes to the scene
Relative coordinatesan object starting at its current position
Absolute coordinatesused to transform an object relative to the origin
Arcs, ellipses, circles, curves, and freehand curvesbasic 2D shapes
Polygonsplane figures made with three or more straight sides
Regular polygonshave equal length sides and equal angles
Splinescurves or polygons that are composed of segments that can be manipulated by control points
Typical parameterscenter point, radius, height, width, etc
defaultsValues provided automatically by the software
Extrusionallows you to create a 2D shape and then extend it along a path or curve to form a 3D object
loftingwhere a series of curves (open or closed) is lofted or spaced parallel to each other, and then a surface is generated that connects the contours
Revolve or latheallow the user to create a 2D shape and then revolve it around an axis
Transformationsactions that scale, rotate, and move objects
Plug-insare independent programs or components usually supplied by third-party vendors
Atmospheric featuressimulates atmospheric density
Orthographic (Parallel Projection) viewportsrovide an image in which the line of sight is perpendicular to the picture plane.
“Ortho"the projectors extend straight off of the object, parallel to each other.
Points on the object’s edgesthese are projected onto a picture plane where they form lines on the plane
Lines and surfaces that are inclined to the picture plathese appear as foreshortened edges and surfaces on the plane to which they are projected
the axesLines drawn perpendicular to each other for the purpose of measuring transformation
the 2D Cartesian coordinate systemthe horizontal axis called the X axis and a vertical axis called the Y axis
the coordinatescthe numerical locations placed uniformly along the axes
All 3D modeling programscontain certain basic geometric shapes that can be combined with or subtracted from other shapes to form more complex objects
Parametersaffect the size, placement, and orientation of the object
Extrusion, sweeping, or loftingallows you to create a 2D shape and then extend it along a path or curve to form a 3D object
loftingthis modeling technique is used for modeling boat hulls and terrain
deformationsthese are used to modify an existing shape and emulate the process of working a piece of clay
solid mode1. You can see colors (and some surface properties) and the impact that lights might have on the scene
pluginsindependent programs or components usually supplied by third-party vendors that supplement the features of the original 3D program
Exportwhen 3d objects or scenes can be placed into another software program


Ms. Catherine Kanvik
Ardrey Kell

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