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3D rendering technique terms

AB
AlgorithmsRendering and Shading Techniques
texturerefers to image patterns rather than the “feel” of materials
2D picturemost basic type of texture
Opacity mapscontrol whether a material is opaque, transparent, or translucent
mixing formulasNew materials can be made by combining existing library selections
UV mappingis a way of trying to solve the distortion problems that occur when applying image maps
Tilingallows the pattern to be repeated, much like tiles on a floor
Bump mapssimulate the roughness of surfaces even though the surfaces are perfectly flat
Bump maps againcan be produced by photographing surfaces, scanning images and actual materials, or by using software programs to draw patterns in grayscale
default lightinglighting, which can be changed to create a more realistic appearance
Urepresents the horizontal component of an image. It corresponds to the X axis dimension in 2D coordinate space
Vrepresents the vertical component of an image. It corresponds to the Y axis dimension in 2D coordinate space
Wrepresent the depth component in 3d space
Bump map againsettings allow the user to determin the height and depth of a texture
texture againmy have single or multiple colors or surfaces
renderingincludes the background, output size and more
lightingthe set fo defaults in the 3d program that make the scene realistic
previewshort and quick snapshots of to check the progress of your scene
material parameterswhere opacity, transparency and transluscency can be use to control the appearance of you 3d materials
tilingthis is used to prevent distortion of yu materials at the first level of editing your shader


Ms. Catherine Kanvik
Ardrey Kell

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