| A | B |
| Cerebral Palsy (CP) | A condition that affects body movement and coordination. It is caused by brain injury or brain malformation that occurs before, during, or immediately after birth when an infant’s brain is still developing. |
| Collaboration | Working together on a common purpose. |
| Design Process | A systematic problem-solving strategy that designers follow to come up with a solution to a problem. |
| Occupational Therapy | A treatment that focuses on helping people with a physical, sensory, or cognitive disability to improve function and be as independent as possible in all areas of their lives. |
| Prototype | A working model used to test a design concept by making actual observations and necessary adjustments. |
| Team Norms | Guidelines that are developed by a team regarding how they are to interact, communicate, and conduct themselves as part of the team. |
| Engineering Notebook | Used to write down every idea, drawing, computation/calculation, observation, meeting notes/class notes, questions/answers, and interactions with other people or organizations. |
| 1st Step in Design Process | Define the Problem |
| 2nd Step in Design Process | Generate Concepts |
| Last Step in Design Process | Present Solution |
| Isometric Sketch | A sketch in which an object’s parallel edges are drawn with parallel lines, typically at 30 degree angles to the horizontal baseline. There are no vanishing points and three sides of the object can be seen simultaneously |
| Multiview Sketch | A sketch typically including three primary views of an object that are sketched using orthographic projections. The top, front, and right primary views of the object are projected onto a drawing plane perpendicular to each view. An isometric sketch of the object is often included |
| Orthographic Projection | A method of representing views of a three-dimensional object by projecting the visible faces in each view on a two-dimensional plane |
| Perpective Sketch | A type of pictorial drawing in which vanishing points are used to provide the depth and distortion that is seen with the human eye. |
| Thumbnail Sketch | A preliminary visual of a possible idea for a design. Most thumbnail sketches are not full-size and have little detail. Their purpose is to help quickly explore possible alternative designs |
| Construction Lines | lightly drawn lines that you can use to help you draw other lines properly. You can erase these lines after you sketch an object. |
| Object Lines | thick lines used to show visible edges of an object. Sometimes construction lines are converted to these lines |
| Hidden Lines | used to show interior (inside) details not visible from a particular view of an object |
| Center Lines | used to show the center of arcs, circles, or symmetrical parts of an object. |
| Accuracy | The extent to which a given measurement agrees with the standard value for that measurement. |
| Decision Matrix | The extent to which a given measurement agrees with the standard value for that measurement. |
| Dial Caliper | A precision measuring device used to measure linear dimensions, thickness, or diameter. |
| Dimension | Measurement in length, width, and depth. |
| Precision | The degree to which the correctness of a quantity is expressed. |
| Surface Area | The total area of the surface of a three-dimensional object. |
| Unit | A specified amount of something measured. Units allow us to use standard measurements. |
| Volume | The amount of space, measured in cubic units, that an object or substance fills. |