| A | B |
| ordinary world | hero's status quo; regular life |
| call to adventure | hero's opportunity or invitation |
| refusal of the call | hero is reluctant to leave |
| meeting with the mentor | hero gets advice from a wise figure |
| crossing the threshold | hero crosses from the known world to unknown world |
| tests, allies, and enemies | hero learns who to trust; journey gets challenging |
| abyss | hero has an inner conflict |
| the supreme ordeal | hero' ultimate conflict with evil or the antagonist |
| transformation | hero "dies" and is reborn |
| the ultimate boon | hero gets the prize or reward |
| revelation | hero learns about himself |
| the road back | hero returns home with the reward or prize |
| atonement | hero makes up for any wrongs he committed |
| master of two worlds | hero returns to known world with new knowledge or abilities |
| talisman | magical object to protect hero |