| A | B |
| animation | Simulation of movement created by rapidly displaying images or frames |
| persistence of vision | the way our eyes retain images for a split second longer than they actually appear which makes quick flashes of images appear as one continuous motion |
| frame by frame animation | the rapid display of a sequence of still images that create the optical illusion of movement |
| stop motion animation | manipulating real-world objects and photographing them one frame at a time |
| morphing | transforming one object into another |
| path based animation | also called vector animation where the computer tweens, or creates the frames, to move the object along the path |
| stage | part of program where the content is created and manipulated |
| library | used to store frequently used assets such as graphics and audio |
| timeline | used to organize the content over time |
| frame | one individual image in an animation |
| keyframe | indicates where an action is to occur |
| layers | the timeline can be divided into different layers to give the author more control over different elements such as sound and text |
| playhead | the marker in the timeline that shows which frame is the current frame as the animation plays |
| scrubbing | dragging the playhead across the timeline in order to preview the animation |