| A | B |
| Absorb | This is the opposite pattern of Generate. Instead of an agent generating other agents, an agent absorbs a flow of other agents in the absorption pattern (i.e. a tunnel absorbing cars), making them "disappear". |
| Action | The requested behavior of an agent if the conditions are true. |
| Agent | A character in the game. |
| Array | A rectangular arrangement of agents. |
| Collision | The situation when two agents physically collide. |
| Shape | A second image of the original agent. For example, the frog can have two shapes: what is usually looks like, and what it looks like after it has been squished. |
| Generate | The ability to create a new agent. To satisfy this pattern, an agent is required to generate a flow of other agents; for example, cars appearing from a tunnel. |
| Grotto | The land where the goal is located, which must be reached to win the game. |
| Transport | Represents the situation when one agent carries another agent; the ability of an agent to be on top of, and move with, another agent. |