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Frogger Game Design Vocabulary

AB
AbsorbThis is the opposite pattern of Generate. Instead of an agent generating other agents, an agent absorbs a flow of other agents in the absorption pattern (i.e. a tunnel absorbing cars), making them "disappear".
ActionThe requested behavior of an agent if the conditions are true.
AgentA character in the game.
ArrayA rectangular arrangement of agents.
CollisionThe situation when two agents physically collide.
ShapeA second image of the original agent. For example, the frog can have two shapes: what is usually looks like, and what it looks like after it has been squished.
GenerateThe ability to create a new agent. To satisfy this pattern, an agent is required to generate a flow of other agents; for example, cars appearing from a tunnel.
GrottoThe land where the goal is located, which must be reached to win the game.
TransportRepresents the situation when one agent carries another agent; the ability of an agent to be on top of, and move with, another agent.



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