A | B |
Absorb | This is the opposite pattern of Generate. Instead of an agent generating other agents, an agent absorbs a flow of other agents in the absorption pattern (i.e. a tunnel absorbing cars), making them "disappear". |
Action | The requested behavior of an agent if the conditions are true. |
Agent | A character in the game. |
Array | A rectangular arrangement of agents. |
Collision | The situation when two agents physically collide. |
Shape | A second image of the original agent. For example, the frog can have two shapes: what is usually looks like, and what it looks like after it has been squished. |
Generate | The ability to create a new agent. To satisfy this pattern, an agent is required to generate a flow of other agents; for example, cars appearing from a tunnel. |
Grotto | The land where the goal is located, which must be reached to win the game. |
Transport | Represents the situation when one agent carries another agent; the ability of an agent to be on top of, and move with, another agent. |