| A | B |
| messages aimed at mass audiences; can be delivered in many forms or methods | Media |
| ommunication that was well-established before the Internet age; books, newspapers, magazines, etc. | Traditional media |
| created and controlled by a community of users that interact using the Internet | Social media |
| the use of creative design and computer technology to combine forms of media to reach the audience in various ways | Digital media |
| defining the parameters of the project and making preliminary decisions about conveying the intended message to the audience | Pre-production Phase |
| the active process of using hardware and/or industry-standard software to create an original piece of digital media | Production Phase |
| modifying the project to accomplish the intended purpose; optimizing the output file to meet client’s specific needs | Post-Production Phase |
| when electrical connections used by digital media equipment are not handled properly, it could result in electric shock, burn, or other injury | Electrical Hazards |
| when pieces of digital media equipment and their connecting cables are not managed properly, it could result in blocked walkway or tripping hazard | Tripping Hazards |
| designing the workplace to best fit the worker, reducing strain on the body and enhancing comfort during digital media creation | Ergonomics |
| when a person is threatened, harassed, humiliated, tormented, or otherwise targeted using the Internet, mobile phones, or other digital technology | Cyberbullying |
| when personal information (SSN, credit card number, passwords, etc.) is stolen and used to gain access to financial or personal accounts | Identity Theft |
| programs that are specifically designed to damage a computer when installed; can access personal information, corrupt files, and even erase the hard drive completely | Virus/Malware |
| unwanted emails (usually sent in a large volume) that advertise products or promote services that were not requested by the recipient | Spam |
| a false claim that is spread through electronic means (email, social media, blogs, etc.); examples include chain letters, untrue accusations, etc. | Online Hoax |
| a compulsive disorder that causes an unhealthy obsession with the Internet and other digital resources; examples include online gambling addiction, cybersex addiction, social media addiction, etc. | Internet Addiction |
| original creations of the mind that can be protected by law; literary and artistic works, designs, symbols, images, names, etc. | Intellectual Property |
| the exclusive legal right to reproduce, publish, sell or distribute the expression of an intellectual property (literature, design, audio, video, etc.) | Copyright |
| a mark (logo, symbol, word, phrase, etc.) legally registered or established by a company to represent a service or product; cannot be used without the permission of the owner | Trademark |
| Taking someone else’s work or ideas and passing them off as your own | Plagiarism |
| a published (written or printed) false statement that is damaging to a person’s reputation or success | Libel |
| an oral (spoken) false statement that is damaging to a person’s reputation or success | Slander |
| intruding into someone’s personal space, using their image or likeness, or revealing information about them without their permission | Invasion of Property |
| a legal allowance of using a copyrighted material without permission from the owner, provided the circumstances are reasonable and do not make the material less profitable | Fair Use |