| A | B |
| room | Where you place game objects to create a scene |
| sprite | A 2D image used in a game that cannot be placed in a room |
| object | Can recieve programming and can be placed in a room |
| instance | is an exact copy with the same programming |
| animated | Moves around a screen |
| programming language | a set of computer commands |
| condition event | describes what must exist |
| action event | describes what occurs if the condition event is met |
| Game maker event | any event within the game that causes something to happen |
| Game maker action | the action that happens within the game after an event occurs |
| static object | sits in the same place |
| if/then | the logic statements of all games |
| coding | process used to record the words and symbols that the computer can understand |