Java Games: Flashcards, matching, concentration, and word search.

Journey Game Design Vocabulary

AB
Algorithma set of instructions designed to perform a specific task.
Attributea value assigned to an agent (such as scent)
Bird’s Eye Viewlooking down on a World as if you were flying over it
Bracketsmethod of setting information apart using “[“ and “]”
Broadcastcontroller agents broadcast (or send out) messages
Chaserthe agent that chases the traveler
Collisionan event wherein two agents run into each other.
Diffusionthe process in which an attribute (in this case, scent) changes its value, being larger near its source and smaller farther way from its source
Incrementto increase by one
Hill Climbinga local search technique, or algorithm, that attempts to find the best solution by testing each possible solution in turn until no better solution can be found. Here the algorithm searches for the strongest scent in the grid squares surrounding the current square.
Local Variablea variable (attribute) belonging to a specific agent
Methoda named set of rules evaluated by an agent in response to a message
Parenthesesmethod of setting information apart using “(“ and “)”
Pollingthe process of asking agents to update a simulation property and then taking some action based on the value of the simulation property
Propagatedspreading a value (scent) through a grid of agents
Randomlyto occur in non-systematic ways
Rule Orderthe order in which rules are placed for each agent
Simulation PropertyA named value that all agents can see and update
Travelerthe main character who is searching for treasure



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