A | B |
Algorithm | a set of instructions designed to perform a specific task. |
Attribute | a value assigned to an agent (such as scent) |
Bird’s Eye View | looking down on a World as if you were flying over it |
Brackets | method of setting information apart using “[“ and “]” |
Broadcast | controller agents broadcast (or send out) messages |
Chaser | the agent that chases the traveler |
Collision | an event wherein two agents run into each other. |
Diffusion | the process in which an attribute (in this case, scent) changes its value, being larger near its source and smaller farther way from its source |
Increment | to increase by one |
Hill Climbing | a local search technique, or algorithm, that attempts to find the best solution by testing each possible solution in turn until no better solution can be found. Here the algorithm searches for the strongest scent in the grid squares surrounding the current square. |
Local Variable | a variable (attribute) belonging to a specific agent |
Method | a named set of rules evaluated by an agent in response to a message |
Parentheses | method of setting information apart using “(“ and “)” |
Polling | the process of asking agents to update a simulation property and then taking some action based on the value of the simulation property |
Propagated | spreading a value (scent) through a grid of agents |
Randomly | to occur in non-systematic ways |
Rule Order | the order in which rules are placed for each agent |
Simulation Property | A named value that all agents can see and update |
Traveler | the main character who is searching for treasure |