| A | B |
| Actions | Indicates the things that happen in a game created with Game Maker. Actions are placed in events of objects. Whenever the event takes place these actions are performed, resulting in certain behavior for the instances of the object. |
| Backgrounds | Large images that are used as backgrounds for the rooms in which the game takes place. |
| debug | The process of tracking and eliminating errors or bugs from your source code. |
| events | Whenever something happens in the game the instances of the objects get events. For example if an object hits a wall it stops its movement. |
| Frame | A single image in a series of images to be animated. |
| Game Maker | A program that’s free for commercial use that has a simple user interface for developing computer games. |
| Genre | A class of games. Common genres would be the shooter, First Person Shooter (FPS), Role Playing Game (RPG), simulation, Real Time Strategy (RTS) |
| Programmer | The person who writes the software. |
| Resources | The collection of images, sounds, backgrounds, scripts, etc that can be used by the video game designer. |
| Rooms | The graphical environment for the game, often programmed in games as levels. |
| Scripts | Programming code that defines the actions of the game. |
| Sprite | An image that animates and moves around the screen in some fashion. Typically associated with images that the user can interact with, either directly or through interaction with other sprites. |
| Tiles | Textures that have been specially formatted to blend together well in the video game world. |