| A | B |
| Casual Player | The average game player as opposed to hard-core players |
| Closed Game System | The rules of the game are a closed environment where there is no outside exchange |
| Cooperative Play | Involves two or more players who cooperate against the game system |
| Hard Core Player | A person who plays games over many long sessions and has a desire to extend existing games creatively. These players have higher frustration levels |
| Capture | The objective is to take or capture something of the opponent’s while avoiding being captured or killed |
| Chase | The objective is to catch or elude an opponent |
| Race | The objective is to reach a goal—physical or conceptual—before the other players |
| Alignment | The objective is to arrange your game pieces in a certain spatial configuration or create conceptual alignment between categories of pieces |
| Rescue or Escape | The objective is to get a defined unit or units to safety. |
| Forbidden Act | The object is to get the competition to “break the rules” by laughing, talking, letting go, making wrong moves, or doing something they shouldn’t |
| Construction | The object is to build, maintain, or manage objects. |
| Exploration | The object is to explore game areas—usually combined with a competitive objective |