| A | B |
| Physical Computing | Building interactive physical systems using software and hardware that can sense and respond to the analog world. |
| Computer Science | The science of creating artifacts and solving problems using the help of a computer. Some of the areas of focus include software, engineering, programming, data analysis, algorithms, graphics, and animation. |
| Program | A set of instructions that a computer executes to achieve a particular objective. |
| Bluetooth Technology | A standard, short-range wireless connection for electronic devices. |
| Interference | An interruption or break in a signal or transmission from one device to another. |
| Microcontroller | A small computer on a single integrated circuit containing a processor, memory, and programmable inputs and outputs. |
| Processor | A chip that processes information and data from input and delivers information or data as an output. |
| input | information or signals put into a computer system |
| output | information or signals produced or delivered by a computer system. |
| algorithm | An ordered set of instructions that are used to carry out a task. |
| algorithmic thinking | The process of solving problems using a series of steps |
| flowchart | A diagram that represents an algoritym, workflow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action. |
| decompose | To break a problem down into smaller pieces. |
| conditional statements | A command that performs different actions depending on whether a condition is true or false. |
| analog | Data that ranges on a continuous scale. |