| A | B |
| Accessibility | A feature providing content and functionality that can be used by disabled people. |
| ActionScript | A scripting language developed by Adobe. |
| Anti-Aliasing | An option which allows users to smooth the edges of text. |
| Best Practices | A system to lay out and create a well-designed Flash CS6 project. |
| Bitmap | A color mode that uses black and white values to specify color. |
| Button | A control which starts, stops, or interrupts a process. |
| Citation | A short note recognizing a source of information or of a quoted passage. |
| Copyright | The exclusive legal right given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material and to authorize others to do the same. |
| Deco Tool | A tool which can be used to turn any symbol into an instant design tool. |
| Dynamic Text Field | A type of text field which displays updating text, such as game scores. |
| External Image | Images which can be imported from external sites such as Photoshop. |
| Eyedropper Tool | A tool which can be used to sample a color in a bitmap to use as a fill. |
| File Size | The size of a computer file. |
| Frame Rate | A Flash setting which determines the rate at which the playhead moves across the Flash Timeline. |
| Ink Bottle Tool | A tool which can be used to change stroke width, color, and style. |
| Input Text Field | A type of text field which allows users to enter text in forms. |
| Keyboard Shortcuts | A way to navigate or give commands without using the mouse but through pressing a combination of keys. |
| Layers | The editing/compositing areas that behave as transparent sheets on top of an image and enable the editing of specific elements of an image without affecting any other areas. |
| Library | An organizational feature of Flash CS6 which allows symbols to be conveniently stored for use in a project. |
| Line Tool | A tool which can be used to draw a single straight line segment. |
| Media Encoder | An application which converts single files or multiple files to make a user's workflow easier. |
| Paint Bucket Tool | A tool which fills in closed paths and enclosed areas with color. |
| Pen Tool | A tool which can be used to draw straight lines or smooth curves. |
| Playhead | A moving point on the Timeline which indicates the current frame being displayed on the Stage. |
| PolyStar Tool | A tool which can be used to draw polygon shapes and star shapes. |
| Primitive Objects | Shapes with characteristics that are adjustable in the Properties panel. |
| QuickTime | A multimedia file format created by Apple. |
| Rich Media | A media form designed in Flash CS6 which includes audio and video. |
| Sound Clip | A short segment of audio media, such as a WAV or MP3 file. |
| Stage | The rectangular area where graphic content is placed when creating documents. |
| Static Text Field | A type of text field which displays characters that do not change. |
| Storyboard | A sequence of drawings, typically with some directions and dialogue, representing the shots planned for a movie or television production. |
| Streaming | A method of relaying data over a computer network as a steady continuous stream, allowing playback to proceed while subsequent data is being received. |
| Symbol | A converted object which can be used and reused throughout a project. The three types of symbols are movie clips, buttons, and graphics. |
| TLF | Text Layout Framework (TLF) is a type of text engine that allows users to add text to an SFW file. |
| Tween | An animation created as a certain value in one keyframe and a different value in another keyframe. The different types of tweens are classic tweens, motion tweens, and shape tweens. |
| Workspace | An arrangement of various user interface elements, such as windows, panels, and bars. |