| A | B |
| Advertising | Used to catch attention |
| Entertainment | Films, computer games and virtual reality. |
| Selling | showcasing products or services |
| Teaching | illustrating concepts or processes. |
| Training | simulating events or demonstrating techniques |
| Stage | The part of the animation program window where the animation’s content is composed and manipulated. |
| Library | Stores frequently used graphics, movie clips, and buttons. |
| Timeline | The part of the animation program window that organizes and controls an animation’s content over time using layers and frames. In video-editing software, where source clips, transitions, and audio files are arranged to create the video. |
| Frames | hold the content that the movie displays or plays at that point in time |
| Regular Frames | Contain one image or frame. |
| Keyframes | Shows where the key (most important) actions occur. |
| Playhead | Vertical red marker in the timeline that shows which frame is the current frame. |
| Scrubbing | Dragging the playhead across the timeline in order to preview the animation. |
| Frames Per Second (FPS) | The number of frames that appear in one second of the animation. |
| Layers | help organize content and allow the different layers to be edited separately. |
| Motion Guide Layer | Layer on which a motion path is drawn. |