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Coding Week 1 Vocabulary

AB
algorithmA list of steps to finish a task. A set of instructions that can be performed with or without a computer. For example, the collection of steps to make a peanut butter and jelly sandwich is an algorithm.
programA collection of instructions (algorithms) that performs a specific task when executed by a computer.
programmingThe process of creating a computer program.
block-based programmingAny programming language that lets users create programs by manipulating “blocks” or graphical programing elements, rather than writing code using text. Examples include Code Studio, Scratch, Blockly, and Swift. (Sometimes called visual coding, drag and drop programming, or graphical programming blocks)
text-based programmingactually writing text to code. Ex. “move up” or “move down” (upper end of coding)
dataInformation. Often, quantities, characters, or symbols that are the inputs and outputs of computer programs.
data typesThe particular kind of data item. Tells how the program intends to use the data. Some examples are integers, floats, Booleans, characters, and strings.
inputData to be entered into a computer for processing (commands or info that you type in).
outputAnything that comes out of a computer
variableA name that refers to a value. Stores a piece of data, and gives it a specific name.
bugAn error in a computer program.
conditional branchingIf or if-else statements and logic.
executeThe process by which a computer or a visual machine performs the instruction of a computer program.
pseudocodeA simple notation resembling a computer program that is used to plan a program.
pluggedActivities that require electronic devices.
unpluggedActivities that do not require electronic devices.


Stuttgart Jr. High
Stuttgart, AR

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