| A | B |
| A long narrative in a story or poem, about a hero who symbolizes the values of a cultural group. | Epic |
| Central character in an epic. The epic hero's story involves a quest to be completed or a challenge to be overcome. This quest or challenge is usually represented as a journey. | Epic Hero |
| When the short or long vowel sounds are repeated anywhere in words that are close together. | Assonance |
| When the consonant sounds are repeated anywhere in words that are close together. | Consonance |
| The quest or challenge undertaken by an epic hero. The hero faces challenges and trials; overcomes despair and/or death; and returns with power to transform his ordinary world. | Hero's Journey |
| The beginning and end of the hero's journey. | Ordinary World |
| The hero receives a calling, a challenge, or a quest, and begins his adventure. | Call to Adventure |
| The hero encounters a person, object, or even a supernatural force that will aid him in his task. | Assistance |
| The hero faces his first trial. His victory is relatively easy, and his confidence increases. | First Trial and Victory |
| The hero learns that he must face a much more difficult task that may seem beyond his ability. | Approach |
| The hero despairs; he may even die; but he returns from despair or death and wins the victory. | Ordeal or Great Trial |
| The hero receives a reward, which may be riches but is more often new strength or power. | Reward |
| The hero returns to the ordinary world, but he has changed. His new strength and wisdom enable him to transform his ordinary world into something better. | Return Home |
| The beginning sounds of words are repeated in a line of poetry or a sentence; the repetition of sounds in words that are close together in a line of poetry or a sentence. | Alliteration |
| Something, usually a physical object, that represents something else, such as an idea or quality. | Symbol |
| The use of symbols to express ideas or qualities in writing, art, or music. | Symbolism |
| How a group of people without written language pass down history, beliefs, and traditions that are important to their culture to future generations. | Oral Tradition |
| A strategy used to help people remember something. | Mnemonic Device |
| Stage 1 (Departure): Ordinary World, Call to Adventure, Assistance. Stage 2 (Initiation): First Trial and Victory, Approach or Preparation, Ordeal or Great Trial. Stage 3 (Return): Reward, Return Home, Ordinary World. | Hero's Journey Stages |