| A | B |
| Bug | Part of a program that does not work correctly |
| Debugging | Finding and fixing problems in your algorithm or program |
| Program | An algorithm that has been coded into something that can be run by a machine |
| Parameter | An extra piece of information that you pass to the function to customize it for a specific need |
| Variable | A placeholder for a piece of information that can change |
| camelCase | Used to create a variable name where the first word is lower case, each new word starts with a capital letter and there is no spacing |
| Property | Attributes that describe an object's characteristics |
| Sprite | A graphic character on the screen with properties that describe its location, movement, and look |
| Dot Notation | connecting the label of the sprite to the property of the sprite with a dot to be used as a variable, like this: mySprite.width |
| Animation | a series of images that create the illusion of motion by being shown rapidly one after the other |
| Frame | a single image within an animation |
| Frame Rate | the rate at which frames in an animation are shown, typically measured in frames per second |
| Counter Pattern | used to make a variable that counts up or down |
| Expression | Any valid unit of code that resolves to a value |
| Boolean Expression | A statement that evaluates to a Boolean value (a single true/false) |
| Boolean Value | A computer science term that means a true/false value |
| If-Statement | The common programming structure that implements "conditional statements" |
| Conditional | Code that alters program flow based on true/false values (like an if statement) |
| Flow Chart | A common visual used to represent the various paths of execution that your program might take |
| Abstraction | Pulling out specific differences to make one solution work for multiple problems. |
| Function | A piece of code that you can easily call over and over again |
| Call a Function | Telling the computer to run (or execute) that set of actions |
| Define a Function | Giving a name to a set of actions you want the computer to perform |