Java Games: Flashcards, matching, concentration, and word search.

THE 14 ELEMENTS OF OPERATIONAL DESIGN

Use these games to practice recognizing definitions for the elements.

AB
AnticipationLooking for opportunities to exploit... thinking about what "could", or "might" happen
CulminationWhen you can no longer attack, or defend (no longer making progress toward your aim)
TerminationThe point where you call and end to operations, or know you have reached your goal
Timing & TempoWhen and at what pace you should attack to dominate a problem, or enemy
Centers of GravityThose things that give you, or the enemy the will to continue the fight
Decisive PointsKey terrain, such as hills, bridges, etc. that gives one side an advantage over another
Arranging OperationsDetermining the best order of steps to tackle a problem
SynergyUsing multiple forces to achieve an objective
Direct vs. IndirectHitting a problem head on, or coming at it from another angle
Forces & FunctionsEither beat the soldier, tank, plane, etc. or defeat their ability to operate effectively
Operational Reach & ApproachHow far you can extend your power and in what directions
Simultaneity & DepthHitting the enemy at multiple points, and attacking lots of different things
BalanceHaving the right amount and kinds of forces, or supplies, to get the job done
LeverageGaining an advantage over the enemy



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