| A | B |
| Events | User actions like clicking a button, scrolling through a menu, or hovering over a picture |
| Set property block | Changes the look of the elements on your screen. Like the buttons, labels, or even the screen itself |
| playSound | From here you can either upload a sound file from your computer, or search for a sound from the sound library |
| ID | The unique identifier for the text input box |
| Design mode | Allows you to add elements by dragging them onto the screen |
| setScreen | Allows you to switch screens at the click of a button |
| camelCase | Capitalization startScreen |
| snake_case | Underscore start_screen |
| kebab-case | Dashes start-screen |
| Critique | To critically evaluate in a detailed and constructive manner |
| Empathy | In design, paying attention to a user's feelings and needs when designing a product. |
| User | Someone who uses an object, including software and hardware. |
| Usability | How easy, efficient, and satisfying it is to use a human-made object or device (including software) |
| Prototype | A first or early model of a product that allows you to test assumptions before developing a final version |
| User Interface | The visual elements of a program through which a user controls or communicates with the application |
| Bug | Part of a program that does not work correctly |
| Feature | An individual functional element of a software item, such as the ability to do something new, work across multiple platforms, or perform more efficiently |