Java Games: Flashcards, matching, concentration, and word search.

Design Principles Unit 11

Play this matching game to help you prepare for the Unit 11 Design Principles written test. Play until you are sure you have seen all possible combinations. Enjoy!

AB
alignTo arrange elements so they line up with other elements.
alleySpace between columns on a page.
artAll pictorial matter; photos, paintings, drawings, etc.
balanceProper placement of elements by weight.
bleedAny image that extends to the edge of a sheet or page after trimming.
clip artHigh contrast drawigns usually on white, slick paper and made to be cut and pasted into place.
color swatchSamples of an ink color.
comprehensiveLayout that looks almost like the final printed piece will look.
continuous tone artPhotographs, paintings, and other images having a completed range or variation of tones from white to black.
copyEverything that will be printed or reproduced: type, photos, etc.
designThe plan and arrangement of graphic elements.
elementEach individual portion of the printed message.
emphasisArrangement of elements that attracts attention to the most important element.
four-color processTechnique of printing using the four process colors of ink to simulate full color.
gutterSpace where two pages meet at the binding.
high contrastFew or no tonal gradations between dark and light areas.
layoutPreliminary plan or blueprint for any pice to be printed.
line artAny solid image consisting of black lines on white background without gradation of tones.
logoA trademark or unique type of lettering spelling out the name of a company or product.
marginSpace that frames the content of a page or sheet.
optical centerPoint slightly above and to the left of the mathematical center.
PMSAbbreviation for Pantone Matching Systems, a widely used method of specifying spot color.
proportionSize relationship of one part of the design to the other parts.
roughSimple sketch showing the size and position of the various elements of a design.
screen tintArea of image printed with dots so ink coverage is less than 100% and simulates shading.
sequenceArrangement of elements to promote eye movement in logical order.
thumbnailSmall, quickly drawn sketch that shows all possible ways to combine various elements of a proposed printed piece.
unityOverall sense that all elements are related.
white spaceSpace not occupied by type, art, or other graphic elements.
primary colorsThe three basic colors, red, yellow, and blue.
cool colorsRestful colors like blue and green that recede from the viewer.
warm colorsStimulating colors like red and orange that tend to project toward the viewer.
hueDistinctive characteristics of a given color that enable it to be recognized by name.
intensityThe full strength or purity of a color.
shadeBlack added to any color to make it darker.
tintWhite added to any color to make it lighter.
toneRange of light values from white to black and bright to dull.


Cheryl Cooksey, Graphic Arts Instructor
Autry Technology Center
OK

This activity was created by a Quia Web subscriber.
Learn more about Quia
Create your own activities