| A | B |
| Assignment Statement | Puts a value in a variable or an object |
| Code | Actual statements in BASIC |
| Code Window | Opens when you click on a button or object; lets you type in the code which will run when the button is clicked. |
| Declaration | Telling the program ahead of time that you're going to use a variable |
| Double | A real number, or number with decimals. |
| Formatting | changing properties of an object, such as the font or caption |
| Gets | The equal sign (=) in BASIC |
| Integer | a whole number |
| Object | An element of the program which users can act on. |
| Object-Oriented Programming | A program which runs based on clicking objects |
| Program | a set of instructions which the computer follows |
| Programmer | a person who writes programs |
| Prompt | A printed statement to the user telling him what to enter next |
| Property | One aspect of the object, such as the Font, Caption or Name. |
| String | A variable which will hold a word. |
| Syntax | the grammar of any language, whether BASIC or English. |
| Syntax Error | A mistake in the grammar of BASIC |
| Type Mismatch | putting a value into a variable which is of a different type than the variable; for example, putting a String into an Integer variable |
| User | The person who is expected to run the program |
| Variable | A place to store information |
| Command button | Oject which runs command when the user clicks it |
| Form | Large frame which holds everything else in the program |
| Label | Used to put words on the form for the user to read |
| Text Box | Place where a user can type in responses, like names or numbers, to make a program run |