| A | B |
| multimedia | integration of multiple forms of communication such as images, sound, and text into one interface |
| digitizing | converting various forms of media from analog to digital format |
| bitmap | image file type that describes every pixel one by one and is not compressed |
| graphics | term to describe pictures and images on a computer screen |
| vector graphics | type of graphics that builds pictures by combining geometric shapes |
| wave files | commonly used to store sound |
| freehand tools | improved interface for drawing computer images that allowed users to draw an irregular line on the screen that is transformed into a bezier curve |
| JPEGs | commonly used compressed format for storing images |
| anti-aliasing | process that progressively lightens or darkens pixels along curved edges to make the curve seem smoother |
| compression | process of shrinking an image so that it takes less RAM and/or disk space to store |
| CG FX | special effects created by computers for movies |
| pitch | sound is digitized by sampling this |
| 11 KHz | sampling rate is used for good human voice quality sound |
| 44 KHz | sampling rate used for CD quality stereo music |
| MP3 | media storage formats used commonly for compressed music |
| MPEG, AVI, MOV | media storage formats commonly used for compressed music |
| frame | single still image in a series that forms a movie when played quickly on the screen |
| 1950s | when serious work in the AI field began |
| Turing Test | describes a method of proving that a machine possessed some degree of intelligence |
| 2030 | when futurists predict that the Turing Test for intelligence will be met by a PC |
| graphics-intensive | application that uses a lot of CPU power to put graphics on the screen |
| data mining | AI field in the area of cognitive science |
| virtual reality | AI field in the area of natural interfaces |
| tactile perception | AI field in the area of robotics |
| cognitive science | area of AI involves imitation of human thought processes |
| natural interfaces | area of AI that involves new ways for a human and computer to communicate |
| robotics | area of AI that involves the creation of physically-able computers that can walk and manipulate objects |
| knowledge engineer | person who creates an expert system application |
| knowledge base | body of information organized into a set of rules for an expert system to follow |
| inference engine | program that uses a knowledge base and user input to generate logical results |
| genetic algorithms | describes a system of problem solving that makes many slightly varied attempts at a solution, then tests each and takes the best |
| neural networks | directly attempts to simulate the workings of a human brain |
| visual perception, navigation, locomotion | a "seeing" robot would need these to cross a room ful of obstacles |
| mutations | random variations when applying a genetic algorithm |
| sound, video, text | all are contained in a multimedia presentation |
| pixilated | term used to describe digital images that are of poor visual quality |
| vector graphic | a compressed form of image file that stores a series of geometric shapes and colors rather than a reduced bitmap |
| clip art | simple, sizable commercially prepared images that can be used in word processing files and other applications |
| wave files | digitized sound goes into this kind of file |
| bitmap, JPEG, GIF | file formats used for storing image files |
| MPEG | file format used for storing video files |
| cognitive science | branch of AI that includes expert systems |
| speech recognition | field that involves natural interfaces |
| genetic algorithms | type of problem-solving technique that involves the computer learning from its successes and using an evolutionaly approach |
| game console | computer system dedicated to gaming |
| wizard | example of an intelligent agent |
| frame rate | measurement of how fast a movie is playing still pictures on the screen |
| AI | artificial intelligence |
| stereoscopic vision | a rbtot needs two cameras for this |
| locomotion | AI element that lets a robot take steps without losing its balance |
| tactile | sense of touch |
| analog technology | used by cassette tape recordings |
| mental interface | a computer system that cna read your brainwaves and react to your thoughts |
| 3D modeling programs | allow illustrators to create imaginary worlds and scenes |
| fuzzy logic | an AI system that allows for imprecise estimates to be used |
| texture | bitmap often laid over a geometric shape |
| video digitizing card | expansion board that allows improved graphics capability on your PC |
| PDF | type of file that an include text, graphics, video, sound and can run on any platform |
| intelligent devices | host of consumer equipment under development that are designed to make cars and other devices "think" |
| expert system | an AI system that captures the knowledge of a professional such as a doctor or lawyer |
| crossovers | part of genetic algorithms, enhancements to design that are picked from the best solutions to try again in the next generation of solutions |
| natural language | a computer that can read, write, and communicate in English has this type of interface |
| Flash movie | online graphic file that is commonly used to add movies to Web sites |
| facial-recognition technology | has the ability to recognize known criminals automatically |