| A | B |
| Define | What problem are you trying to solve? |
| Prepare | Make a plan. |
| Reflect | What can you learn from this or do better next time? |
| Try | Put your plan into action. |
| Bug | Part of a program that does not work correctly. |
| Debugging | Finding and fixing problems in a algorithm or program. |
| Program | An algorithm that has been coded into something that can be run by a machine. |
| Parameter | An extra piece of information passed to a function to customize it for a specific need. |
| Property | Attributes that describe an object's characteristics. |
| Sprite | A graphic character on the screen with properties that describe its location, movement, and look. |
| Animation | A series of image that create the illusion of motion by being shown rapidly one after the other. |
| Frame | A single image within an animation. |
| Frame Rate | The rate at which frames in an animation are shown, typically measured in frames per second. |
| Expression | Any valid unit of code that resolves to a value. |
| Variable | A placeholder for a piece of information that can change. |
| Boolean | A single value of either TRUE or FALSE. |
| Conditionals | Statements that only run under certain conditions. |
| Boolean Expression | In programming, an expression that evaluates to True or False. |
| If-Statement | The common programming structure that implements "conditional statements". |
| Algorithm | A set of instructions to tell the computer what to do. |