| A | B |
| ___ integrate(s) sound, video, and graphics | Multimedia |
| The two broad categories of graphics packages are ___ programs and ___ programs | Painting, drawing |
| Graphics software allows you to ___ | Create Illustrations |
| Illustrations created in painting programs require a relatively large amount of storage space because___ | The status of each pixel must be stored in the file |
| ___programs create bit-mapped graphics | Painting |
| Each dot on the computer screen is referred to as a ___ | Pixel |
| The type of graphics package that allows you to create illustrations that look the most like photographs is a ___ program | Painting |
| The graphics created in ___ programs are stored as mathmatical information | Drawing |
| CAD packages are a type of ___ program | Drawing |
| Generaly speaking,the more pixels on a screen, the better the screen's ___ | Resolution |
| ___ software allows you to create links, that when clicked, move the user to material related to what is the currently on the screen | Hypermedia |
| In some hypermedia programs, the individual screens are referred to as ___, which are joined together to create ___ | Cards ; stacks |
| Sound editing program does not allow you to ___ | Move a portion of video from one location to another |
| In order to input sound into a computer system, the system must have ___ | A microphone |
| ___ acts as an interface between the computer system and a video input device, such as a camcorder | A video capture board |
| ___ software can join together media from many different sources, such as video, sound, and graphics, to create a single presentation | Multimedia authoring |
| ___ software can be used to quickly show graphical images one after the other to create the illusion of movement, as is done in cartoons | Animation |
| Which is not a type of multimedia software | Painting programs |
| Which is not a common use of multimedia software | To create extremely precise technical illustrations |
| With __ software, the user can create the illusion of one image gradually being transformed into a different image | Morphing |
| ___ attempts to place the user in an artificial environment | Virtual reality |
| In virtual reality, ___ are used to simulate the sense of touch | Data gloves |
| Virtual reality users can wear ___ which display realistic-looking environments in which they can move around | Head mounted displays |
| ___ can provide the user with an artificial sense of movement | Motion platforms |