| A | B |
| Primitives | Basic 3D shapes used to produce complex drawings. |
| Lofting | The process of turning a 2D image into a 3D image. |
| Animation | A series of images that are flashed on the screen to show movement. |
| Boolean | The operation that combines two objects. |
| Perspective | The viewport that shows length, height, and width. |
| Render | The command that draws final images. |
| 3D | Images that have width, length, and depth. |
| Viewport | The window on the screen showing a certain view of an object. |
| Parameters | The size and shape properties of an object. |
| Cartesian | The coordinate system that describes the location of points. |
| Sphere | A 3D object shaped like a ball. |
| Modify | The command icon that allows the image to be changed. |
| Hide | The command to not display a certain object. |
| Helix | A spiral object that is shaped like a spring. |
| Origin | A point in which the coordinates X, Y and Z equal zero. |
| Grid | The lines on the screen to help with drawing. |
| Zoom | To move in on an object. |
| x-coordinate | Locates a point on the horizontal axis. |
| 2D | Images that have width and length, but no depth. |
| NGon | The command that makes polygons, with a certain number of sides, specified by the user. |