| A | B |
| Sprite | is a two-dimensional image or animation that is integrated into a larger scene or bit map |
| Running the Code | to execute a script or list of commands in code |
| Script | what a list of commands in programming language is called; the process of creating the commands for a project to operate. Scratch is an object-oriented programming language which uses blocks instead of text to write script |
| Pen | is a feature in Scratch that allows a Sprite to draw shapes, plot colored pixels, and so forth on the screen with the Pen Blocks. |
| Event | is programming in which the code is based on events, which are similar to broadcasts. In Scratch, blocks whose labels begin with "when" handle events, the latter of which, recall, |
| Loop | a sequence of instructions that is continually repeated until a certain condition is reached. In Scratch, any block whose label begins with "forever" or "repeat" is a looping construct. |
| Troubleshoot | solve serious problems; trace and correct faults in a mechanical or electronic system. |
| Code | any collection of computer instructions written using some human-readable computer language, usually as text but read by the computer as a series of 1s and 0s. |
| Beta Version | also known as beta release, usually represents the first version of a computer hardware or software; Some developers refer to this stage as a preview, |
| Algorithm | a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer |
| Bit map | a type of image or file format used to store digital images |
| Workspace | another name for where you make your script |
| Blockly | is a library of terms and actions used in Scratch that makes it easy for developers to add block programming to their apps like code.org |
| Atari | What Programming gaming company did Nolan Bushnell found? |
| the 5 elements of Game Design | Components, Space, Rules, Goals, Mechanics |
| the 2 Principles of Game Design | Meaningful Play and Game Play Balance |
| Game Design | The implementing of a story or gameplay idea into a playable form is know as... |
| Gamification | The process of adding games or game-like elements to something (such as a task) so as to encourage participation |
| Blockly | The visual programming language used in Code.org's online learning system for K-5 students. |
| Continuous Iteration | This process is performed after the game is finished to look for flaws an imperfections Like proofreading a paper over and over by others. |
| Systems Model | Parts that work together to achieve a goal (Input, Process, Output, Feedback) |
| System | Every technology that is invented as a solution to a problem can be thought of as a system |
| Meaningful Play | Descriptive type or game response and Evaluative type -wider view |
| Rules | specific expectations about what our behavior should be in a game. what do I do? If - then statement Is the level timed? |
| Mechanics | study of motion in a game |
| Goal | Can you win the game? Is the game playable? Something you aim for that takes planning and work |
| Space | maze-like? open pathway? Top Down or Platformer? |
| Components | Parts of an interface, one of the 5 Elements of Design |
| Program | An algorithm that has been coded into something that can be run by a machine. |
| Game Design Process | The implementation of a story or gameplay idea into a playable form |